Designer Niles Sankey says Infinity Ward's campaigns were a major influence on Reach, and that its closing objective was built as an answer to the nuke sequence.
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Designer Niles Sankey says Infinity Ward's campaigns were a major influence on Reach, and that its closing objective was built as an answer to the nuke sequence.

Designer Niles Sankey says Infinity Ward's campaigns were a major influence on Reach, and that its closing objective was built as an answer to the nuke sequence.