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GTA 6 is so detailed no single Rockstar employee knows it all - which is how we got shrinking horse testicles in Red Dead Redemption 2

Red Dead Redemption 2's infamous animated horse testicles, which are realistic enough to contract in cold weather and expand again in the warmth, were apparently not a feature mandated by Rockstar. As iconic as they've become - a symbol of extraordinary detail in the game - they didn't originate from a list of features that needed to be added to the game. The horse testicles were instead the unexpected work of one person, or a group of people, autonomously working on the Cowboy epic. Read more

Final Fantasy Resonance review

I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. There are moments where Clive and his recalcitrant band of revolutionaries rage against the way of the world: they burn down cities, depose oligarchs, shatter crystals. It's a none-too-subtle rallying cry against the binding nature of tradition: a radical plea to tear down the structures of the past in order to sow the seeds of the future. Read more

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Here's our second wave of Xbox Game Pass games for October 2026

Microsoft has revealed the second batch of games coming to Xbox Game Pass this month, and there are few genuine corkers, including the console debuts of The Séance of Blake Manor and Mouthwashing, and the addition of Final Fantasy 7 Remake Intergrade - which only arrived on Xbox earlier this year. Read more

Warhammer 40K fans have some very specific questions about the Blood Ravens' origins, so I put them to Dawn of War 4's director

Right, let's get one important thing out of the way first: I've played a fair bit more of Dawn of War 4's main campaign, after my initial impressions of a single mission last year, and I think it is very good. The action is as screen-filling as ever, the Orks are a delight, and the combat director, which sees individual combatants lock onto each other with bespoke animations when groups fight in melee, remains a genuine feat of RTS engineering. I'll have much more to say on that front soon, though I'd like a little more time with it first. Read more

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Even Call of Duty has a parry now and it's kind of brilliant - but do we need it in every game?

I, for my sins, enjoy parry mechanics. I use 'parry slop' lovingly as a shorthand to refer to action games I want to play which feature parrying as a predominant mechanic. I am also a Call of Duty campaign enjoyer, and those games rarely feature any melee combat, let alone something as advanced as parrying. So, to say I was genuinely surprised to see Modern Warfare 4 bring the two together would be an understatement. Read more