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Following shock BioWare closure, scope of EA job cuts becomes clear as layoffs hit Respawn, Maxis, Full Circle, EA Motive, and more

EA announced overnight it's closing Mass Effect and Dragon Age studio BioWare in a new round of cuts that include the elimination of 400 roles across the publisher. But while it confirmed BioWare's 50 workers are affected, and that Skate studio Ripple Effect was being downsized, it did not say where the other 350 job cuts would come from. Read more

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BioWare's cancelled Mass Effect game would've learned from Baldur's Gate 3 and The Witcher to deliver "a level of autonomy and choice that no other game has"

EA has closed its longtime studio partner BioWare, the iconic development house behind Mass Effect and Dragon Age, impacting around 50 staff who were in pre-production on the next Mass Effect game. In the aftermath of EA's decision, one of those affected has shared a little about the project, claiming it would have featured unprecedented levels of player freedom and choice reactivity. Read more

Half-Life 3 is back in the news again as Valve developer accidentally sort-of references it in public, reigniting hope once more

It's been 19 years since the release of Half-Life 2: Episode 2, and yet the ceaseless clamour for a Valve game with a number '3' in its title continues. And following a swell of reports suggesting Half-Life 3 isn't just real, its development is well underway, a Valve developer has gone and sent the internet a-chatter all over again by publicly, albeit accidentally, referencing its codename during a livestream. Read more

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Farewell BioWare, you inspired so many of us, and you deserved so much better than this

Oof. I expected this day to come but the news has left me winded nonetheless; BioWare, the creator of so many beloved role-playing series and games - Mass Effect, Dragon Age, Baldur's Gate, Star Wars: Knights of the Old Republic - has been closed. EA decided it had no place for it under its new Saudi and private investment ownership. So Mass Effect 5 has been canned, and a studio that helped shape an industry and popularise role-playing games over the course of 31 years is no more. Read more