Bey Rivals codes (October 2026)
Here are all of the new Roblox Bey Rivals codes that you can redeem for free spin tickets and bey points.
Games and esports news, reviews and guides
Here are all of the new Roblox Bey Rivals codes that you can redeem for free spin tickets and bey points.
During an interview at PAX Australia, FF14 developers discussed the new customization options and when we’ll see more Evolved Mode jobs.
19 years after buying Bioware, Electronic Arts have closed the veteran RPG developer. But as saddening as this is, bringing an end to series such as Dragon Age and Mass Effect, EA have never had an easy relationship with the studio. Looking through old interviews with developers who worked across Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect, and Anthem, the corporation immediately changed the atmosphere of the studio and never seemed to understand what exactly they had bought, or even why. However, another thread of the conversations is tha
Xbox have reportedly informed staff that, from the start of February 2027, those within commuting distance of Microsoft's Washington base will have to come into the office four days a week. This follows the mandating of three days in office last year, and comes as the company are looking at cutting more staff as part of ongoing efforts to eventually get rid of 3200 people in multi-round mass layoffs. Read more
I just love me a megastructure, I do. I'm not entirely sure why, to be honest. My best guess is that growing up in a major city with concrete pillars looming over me higher into the sky than I care to take notice of, perhaps even threatening me, left me with a sense of awe towards that which exists at a scale I can't really comprehend. With that, I was quite quickly hooked on whatever Hypnos was putting down, even if when I first had a go at it I couldn't quite tell you what was going on. And now, after a stint in early access, the eldritch "megastructure fever dream," is launching into 1.0 in
Life... is strength. The gears of this world are tuned for a quick death. Doomity-doom-doom! We is all doooooo-oooomed! The Guardian says for me to be cheerful, and to not repeat what he says all the... oh. I'm Commander Shepard, and this is my favourite store on the Citadel. You simians may merely refer to me as 'Sir,' if you prefer a less... syllable-intensive workout. I have seen the throne of the Gods, and it was empty. Stand in the ashes of a trillion dead souls and ask the ghosts if honour matters. There are people like you everywhere. It's just that not everyone has the words for it yet
I'm going to park my feelings of unease at the fact that it's somehow already been a year since Dispatch came out, as developer AdHoc Studio have revealed some pretty neat sounding additions to the game to commemorate its first anniversary. Well, if you have the deluxe edition anyway (sorry, regular edition owners). Read more
Yesterday, only a couple of months after EA went private after having been acquired by Saudi Arabia's Public Investment Fund, equity firm Silver Lake, and Jared Kushner's Affinity, it was announced that BioWare are being shut down, with development on their next Mass Effect game cancelled. Now, only a day after this was announced, a trailer that was meant for internal use only has been shared, showing off a rough idea of what the game would be like. Read more
Virtue and a Sledgehammer looks like a satisfying game. There is perhaps no more wonderfully chunky and impact frame friendly a weapon than the reliable sledgehammer, and when put into a game with a description like, "Most people resort to therapy. But you chose the brave option. A sledgehammer," then of course I have to give it a look. Unfortunately, I still have to wait a week to check out the full thing. Fortunately, a prologue to the game just dropped for free that offers a tantalising, and quite different, experience. Read more
We've had about roughly four decades of games as we generally know them now, and yet somehow, so often their stories feel so limited in scope. I'm not talking about a lack of big, bold ideas, in fact there might be too many of those. I more mean that there are aspects to life that often go uncovered in games. For example, when was the last time you saw a game about a workers strike? Citizen Sleeper 2 has one questline about such a thing, but it's just what the entire game is about. A Line Held Tight, a mecha visual novel about a sci-fi miner's strike, may bridge that gap. Read more
Breaking up established game development teams in favour of "AAA veteran" start-ups and "magic bean" technologies is like "setting fire to millions of dollars of property and equipment", in the words of Star Trek Online executive producer Thomas Marrone. He thinks it's "wildly irresponsible and self-sabotaging", and that videogame company shareholders should be absolutely furious about it. Marrone's comments come in response to EA closing BioWare yesterday, but he takes aim at closures and layoffs across the industry. He notes that many of the most successful teams owe their accomplishments to
It was only ever going to be a matter of time, but I'm still surprised just how quickly Cyberpunk 2077 modders have taken pistol dual wielding mechanic the RPG's Edgerunners 2 update has just added in, and opened it up to include any gun Night City has to offer. Yep, twinning shotguns, assault rifles, sniper rifles, or any combo of those is now possible. Though, you'll have to make peace with the fact enemies will struggle to match your firepower. Read more
Wake up. There's Half-Life 3 chatter occurring again. This time because, about an hour into a panel about sounds in video games, a Valve composer has uttered three eyebrow-raising letters. HLX. In an industry rife with acronyms, what's so special about this one? Well, it's a rumoured codename for the next entry in the aforementioned series about a man with a crowbar, for one. Read more
Arrowhead Game Studios will only make a Helldivers 3 if it's lightyears apart in style from Helldivers 2, or if Helldivers 2's playercount falls through the floor. This is my takeaway, at least, from a recent chat with Johan Pilestedt, chief creative officer, in which Pilestedt touched briefly on the studio's next unannounced game, while assuring me that there are still no plans for a Helldiver threequel. Read more
Negotiations over the future of Dishonored and Deathloop developers Arkane Lyon are reportedly seeing "several forms of takeover" considered as a November deadline looms for the divorce Xbox set in motion back in July. French law makes the process of shuttering or chucking away studios a lot harder for companies like Microsoft than it is elsewhere in the world, hence Arkane's fate still being up in the air while production work on Marvel's Blade nears completion according to the report. Read more
While ladling city-builders into the Maw's feeding trough this week, I remarked that being a worm must really suck. Then came the closure of BioWare, layoffs across other EA studios, further depressing genAI revelations, allegations of antisemitism at indie gaming events, a big Capcom data breach, and yet more worrying tidyings about Arkane. I rescind my earlier observation: I would like to be a worm. A happy little worm, tunnelling after golden apples in the moist and forgiving earth, where there are no emails or press releases at all. The only thing I have to worry about down here is my butt
Last week, Creative Assembly and Sega pulled Total War: Shogun 2's remastered Complete Edition from Steam, after an avalanche of complaints about technical problems and some AI-generated art. Now, Total War vice president Roger Collum has written a personal apology, while pinning some of the blame on an unnamed external partner. He's also clarified Creative Assembly's stance on generative AI, conceding that the studio do use it to help with "analysis, debugging, or speedy prototyping", but that they're against using it to generate game assets and art. Read more
Hope. It's in short supply at the moment. Regardless, I hope that something a Canadian politician's proposed in a post scoring easy likeability points at the expense of EA's recently installed owners comes to pass, no matter how unlikely it is to do so at this point. Rather than being unceremoniuously shuttered, leaving the world staring down the barrel of a future without new games from a storied studio, BioWare should be handed over to its staff with backing from the Canadian government. Read more
Open world ecosatire Future? No Thanks! has been updated to remove some AI-generated voices, after lead developer Paolo "Molleindustria" Pedercini belatedly disclosed his usage of the technology earlier this week. He's also offering to refund people over Paypal or Venmo if they "still feel betrayed" by this. Read more
In one of the happier endings to occur in games this week, impossibly enormous resource management sim Factorio has just released its last-ever major update – version 2.1 – on its stable branch. As previously heads-upped by developers Wube Software, 2.1 doesn’t make any big new additions to its planets or tech trees, but does sneak in more than 30 quality of life improvements and minor new features for both the base game and its Space Age expansion. Including, they say, "the things we wanted to do for 2.0 but didn't have time for." Nice to get a few final pieces out the door before it closes,