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PC Gaming

BioWare staff "should be given the first opportunity and the federal support" to buy the studio and keep it running, says Canadian political party leader

Hope. It's in short supply at the moment. Regardless, I hope that something a Canadian politician's proposed in a post scoring easy likeability points at the expense of EA's recently installed owners comes to pass, no matter how unlikely it is to do so at this point. Rather than being unceremoniuously shuttered, leaving the world staring down the barrel of a future without new games from a storied studio, BioWare should be handed over to its staff with backing from the Canadian government. Read more

Factorio's final major update has rolled off the assembly line, adding "the things we wanted to do for 2.0 but didn't have time for"

In one of the happier endings to occur in games this week, impossibly enormous resource management sim Factorio has just released its last-ever major update – version 2.1 – on its stable branch. As previously heads-upped by developers Wube Software, 2.1 doesn’t make any big new additions to its planets or tech trees, but does sneak in more than 30 quality of life improvements and minor new features for both the base game and its Space Age expansion. Including, they say, "the things we wanted to do for 2.0 but didn't have time for." Nice to get a few final pieces out the door before it closes,

What are we all playing this weekend?

After months of umming ahhing over paint colours, covering our living room wall in little swatches of testers, we've finally got exasperated with the entire process selected Cherry Caramel. I would be clearing out the living room to start painting today, but, honestly, after the surprise DIY of an exploded sink yesterday, maybe what's called for is some gaming. Nothing to do with either piping, water levels, or interior design. Sorry, Pipemania, Bioshock, and House Flipper. Enough about my exploded sink, though, he's what everyone else is up to this weekend. Read more

Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op

Ah, come on, it was fine. Better than fine. We can argue for another fourteen years about whether BioWare should have redone the ending or not, but Mass Effect 3 was really a compendium of endings, a ludicrously ambitious wrapping-up of dozens of plot threads, character arcs, and running gags. Even if you can point to other RPGs that, on an individual basis, are more branching and reactive, Mass Effect 3's largely successful closing of a galaxy's worth of choose-your-own adventure books - filled in and followed across three evolving instalments - showed an audacity and grandiosity that no othe

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