Advertisement
Advertisement

Topic

Action Adventure

PC Gaming

Black & White 3 doesn't sound like it's ever going to happen, but good ole overpromising Peter Molyneux may have let slip about a remaster of the original

Peter Molyneux feels like a man who can never die. He's just sort of always been there, and seems like he always will be, making some kind of game where you can hypothetically do what you want, never quite living up to expectations. But hey, he's Peter Molyneux, what else would you expect? The complicated icon is still ticking away at his latest, Masters of Albion, but in a recent interview, he spoke of one of his old classics, Black & White, and the idea of a third entry in the series (and the fact that there might be something newish on the way). Read more

PC Gaming

"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers

Buried in the vast and sooty-fingered Summer Eternal anthology, there's an interview with former BioWare developer and Dragon Age lead writer David Gaider, who is now creative director at Stray Gods outfit Summerfall Studios. The interview is a podcast-length account of BioWare's transformations over Gaider's career, stretching back to Baldur's Gate 2. Amongst other things, it explains why the Dragon Age games feel so different from sequel to sequel. Gaider discusses the original trilogy's fortunes under RPG-phobic parent company Electronic Arts, commenting that 2009's Dragon Age: Origins made

PC Gaming

"I was a real anglophile": A Canadian's obsession with Viz magazine is why Grand Theft Auto: London's streets are covered in dogs' eggs

The Grand Theft Auto games have a long history of being made by developers who live far from their source material. The original game and its mainline sequels have all been led by Rockstar North, housed in a decidedly not US-based Edinburgh. But, even when it came to a comparatively local GTA mission pack set in London, the team chose instead to ask their newly acquired Canadian team to handle the development work. It didn't matter that only a few people on the team had actually been to London before. Yet, that distance, as proven across the series grants the developers a more incisive view of

PC Gaming

Penguin Colony is not messing around with its statement on the Palestinian genocide, banning sale in Israel and calling out the games industry in-game

You might remember 2021's Umurangi Generation, developed by Māori studio Origame Digital. It placed its focus on its first-person photography system as much as its very direct anti-colonial and anti-neoliberal criticism, stemming partly from the Australian government's mishandling of COVID and the bushfires that spread across the country in 2020. Origame's second game, the newly-released Penguin Colony, is just as direct in its anti-colonial theming, with its target being the ongoing Palestinian genocide by Israel, and the games industry at large for its silence. Read more

PC Gaming

Abiotic Factor's second year of updates confirmed to include official mod support and a DLC taking science to the tropics

Following its 1.0 release last July, Half Life-esque sci-fi survival game Abiotic Factor has been having a pretty good run of post-early access updates. That run of is set to continue through to 2027, as developers Deep Field have announced the game's year two roadmap including full support for community mods, a winter update with smaller additions, and the previously teased paid DLC, Entropic Break. Read more

PC Gaming

"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games

Star Wars: Galactic Racer has been fucking everywhere recently, seemingly both due to its actual quality as a game and also due to vast swathes of people falling in love with little mole guy Biddy Blas. The success of Fuse Games' Galactic Racer follows on from the similarly warm reception of Bit Reactor's XCOM-esque Star Wars Zero Company (though that success didn't prevent staff furloughs, which are at least starting to be undone in some cases), making it clear that there is a market for Star Wars games outside of just the blockbusters like the Battlefront series. The vice president of Lucasf

News

We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from

This year has seen two highly-rated and beloved Star Wars games in the XCOM-like Zero Company, and the Burnout-like Galactic Racer. And both were made by independent studios rather than much bigger companies, which have typically taken on Star Wars games in recent years, such as Ubisoft with Star Wars Outlaws and EA with Star Wars Battlefront. Read more

Advertisement
News

GTA 6 is so detailed no single Rockstar employee knows it all - which is how we got shrinking horse testicles in Red Dead Redemption 2

Red Dead Redemption 2's infamous animated horse testicles, which are realistic enough to contract in cold weather and expand again in the warmth, were apparently not a feature mandated by Rockstar. As iconic as they've become - a symbol of extraordinary detail in the game - they didn't originate from a list of features that needed to be added to the game. The horse testicles were instead the unexpected work of one person, or a group of people, autonomously working on the Cowboy epic. Read more

News

Final Fantasy Resonance review

I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. There are moments where Clive and his recalcitrant band of revolutionaries rage against the way of the world: they burn down cities, depose oligarchs, shatter crystals. It's a none-too-subtle rallying cry against the binding nature of tradition: a radical plea to tear down the structures of the past in order to sow the seeds of the future. Read more

News

Here's our second wave of Xbox Game Pass games for October 2026

Microsoft has revealed the second batch of games coming to Xbox Game Pass this month, and there are few genuine corkers, including the console debuts of The Séance of Blake Manor and Mouthwashing, and the addition of Final Fantasy 7 Remake Intergrade - which only arrived on Xbox earlier this year. Read more

Advertisement
PC Gaming

Steady yourself, Mortal Shell 2's Rotten Autumn update comes packed with 15 new dungeons, a photo mode, an alternative soundtrack, and a neat pumpkin helmet

How's your autumn going? Mine's fine so far, I've switched back to hot beverages, as much as every cell in my being screams to ask for ice. But I reckon that sounds better than the autumn Mortal Shell 2 is having, given the name of the Soulslike's next seasonal update: Rotten Autumn. Sounds bad! In practice, however, it's quite an expansive sounding update that's already out. Read more

PC Gaming

Subnautica 2's next major update adds "the scariest region we've ever done", together with frog mechs and a very welcome tweak for dashing

Bracingly moist open world survival game Subnautica 2 is embarking on the "voyage to early access 2.0" - this being developer Unknown Worlds' excitable term for the next round of updates, which will include a new region, creature, and Tadpole chassis, plus some tweaks for biomods and creature behaviour. I like Subnautica 2 and am happy that Unknown Worlds appear to be enjoying some stability, after all the firings and ChatGPT-abetted lawyer-wrestling over publisher earn-outs, but I really hate "early access 2.0". I know other teams use nomenclature like this, but seriously, what even is time a

PC Gaming

"I want room to make a wrong turn": Following Samson dev's bankruptcy, its founder is considering how AI might factor into new studio plans

Over the weekend, Swedish reports revealed that Samson studio Liquid Swords have gone bankrupt less than a year after releasing their debut crimebrawler. Founder and former Just Cause lead Christofer Sundberg subsequently confirmed that Liquid Swords are headed for closure. However, he was also quick to make clear that he won't be disappearing from game development, announcing plans to form a new studio that he's now offered a bit more insight on. Read more

PC Gaming

I keep embarrassing myself in front of the nature gods in handpainted 2D roguelike Talaka, whose colourful, combative demo is out now

One of the most memorable demos I played at Gamescom Latam 2026 was that of Talaka, a watercoloured 2D action-roguelike that - like many games at the São Paulo-based show – leaned deeply into Brazilian culture and mythology. In this case, it's something of a side-scrolling Hades, with the permahorny Greek gods replaced by a playful pantheon of Orishas (vaguely human-shaped forces of nature) hailing from the Afro-Brazilian Candomblé religion. Though no fault of theirs, I kinda sucked at Talaka when I played it then, and the demo currently available during Steam Next Fest confirms I kinda suck a

Topic: Action Adventure | Game2Wins News