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BioWare

PC Gaming

Woim is the earth-guzzling, self-bisecting sokoban pick-me-up I needed after a week of games industry disasters

While ladling city-builders into the Maw's feeding trough this week, I remarked that being a worm must really suck. Then came the closure of BioWare, layoffs across other EA studios, further depressing genAI revelations, allegations of antisemitism at indie gaming events, a big Capcom data breach, and yet more worrying tidyings about Arkane. I rescind my earlier observation: I would like to be a worm. A happy little worm, tunnelling after golden apples in the moist and forgiving earth, where there are no emails or press releases at all. The only thing I have to worry about down here is my butt

PC Gaming

BioWare staff "should be given the first opportunity and the federal support" to buy the studio and keep it running, says Canadian political party leader

Hope. It's in short supply at the moment. Regardless, I hope that something a Canadian politician's proposed in a post scoring easy likeability points at the expense of EA's recently installed owners comes to pass, no matter how unlikely it is to do so at this point. Rather than being unceremoniuously shuttered, leaving the world staring down the barrel of a future without new games from a storied studio, BioWare should be handed over to its staff with backing from the Canadian government. Read more

PC Gaming

Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op

Ah, come on, it was fine. Better than fine. We can argue for another fourteen years about whether BioWare should have redone the ending or not, but Mass Effect 3 was really a compendium of endings, a ludicrously ambitious wrapping-up of dozens of plot threads, character arcs, and running gags. Even if you can point to other RPGs that, on an individual basis, are more branching and reactive, Mass Effect 3's largely successful closing of a galaxy's worth of choose-your-own adventure books - filled in and followed across three evolving instalments - showed an audacity and grandiosity that no othe

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Following shock BioWare closure, scope of EA job cuts becomes clear as layoffs hit Respawn, Maxis, Full Circle, EA Motive, and more

EA announced overnight it's closing Mass Effect and Dragon Age studio BioWare in a new round of cuts that include the elimination of 400 roles across the publisher. But while it confirmed BioWare's 50 workers are affected, and that Skate studio Ripple Effect was being downsized, it did not say where the other 350 job cuts would come from. Read more

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BioWare's cancelled Mass Effect game would've learned from Baldur's Gate 3 and The Witcher to deliver "a level of autonomy and choice that no other game has"

EA has closed its longtime studio partner BioWare, the iconic development house behind Mass Effect and Dragon Age, impacting around 50 staff who were in pre-production on the next Mass Effect game. In the aftermath of EA's decision, one of those affected has shared a little about the project, claiming it would have featured unprecedented levels of player freedom and choice reactivity. Read more

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Farewell BioWare, you inspired so many of us, and you deserved so much better than this

Oof. I expected this day to come but the news has left me winded nonetheless; BioWare, the creator of so many beloved role-playing series and games - Mass Effect, Dragon Age, Baldur's Gate, Star Wars: Knights of the Old Republic - has been closed. EA decided it had no place for it under its new Saudi and private investment ownership. So Mass Effect 5 has been canned, and a studio that helped shape an industry and popularise role-playing games over the course of 31 years is no more. Read more

Topic: BioWare | Game2Wins News