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"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games

Star Wars: Galactic Racer has been fucking everywhere recently, seemingly both due to its actual quality as a game and also due to vast swathes of people falling in love with little mole guy Biddy Blas. The success of Fuse Games' Galactic Racer follows on from the similarly warm reception of Bit Reactor's XCOM-esque Star Wars Zero Company (though that success didn't prevent staff furloughs, which are at least starting to be undone in some cases), making it clear that there is a market for Star Wars games outside of just the blockbusters like the Battlefront series. The vice president of Lucasf

Esports

The CS2 bomb doesn’t kill the way it used to

Blow up the bomb, everyone nearby dies. That’s been the deal since forever. Season 5 pokes a hole in it, and the fallout for how rounds end is sneakier than the patch notes suggest. Valve laid it out in a Steam post. The bomb no longer just cooks everything in a blast radius. Now the explosion rolls out from the site as a wave, travelling through the map. Cover finally matters after the plant Sit

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