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Mass Effect 5 was aiming to offer a "level of autonomy and choice" that could vault it into orbit with Larian and CD Projekt's top RPGs, former dev says post-cancellation

Following EA's decision to shut down BioWare, the game that would've been the fifth entry in the Mass Effect series is being dumped out of an airlock, never to become a finished article that'll reach players hands as its creators envisioned. The larger tragedy is, of course, the job losses and the closure of a studio with a legacy befitting RPG royalty, but it's still sad that next Mass Effect will never come out, and some of the folks who worked on it have begun offering some insight into what the team were hoping to accomplish. Read more

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Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op

Ah, come on, it was fine. Better than fine. We can argue for another fourteen years about whether BioWare should have redone the ending or not, but Mass Effect 3 was really a compendium of endings, a ludicrously ambitious wrapping-up of dozens of plot threads, character arcs, and running gags. Even if you can point to other RPGs that, on an individual basis, are more branching and reactive, Mass Effect 3's largely successful closing of a galaxy's worth of choose-your-own adventure books - filled in and followed across three evolving instalments - showed an audacity and grandiosity that no othe

Topic: effect | Game2Wins News