Advertisement
Advertisement

Topic

Mac

PC Gaming

RimWorld meets Moebius-esque roguelite colony sim Trailblazers: Into The March welcomes you aboard its hulking landships with a chonky-sounding demo

With the devs behind RimWorld gearing up for their next game with a recent engine switch, it'd be entirely fair if you were hankering for something new (if still familiar enough) yourself. Trailblazers: Into The March is one such game, having introduced itself to us earlier this year, a mishmash of the aforementioned colony sim, Nausicaa, Moebius, Andrei Tarkovski, Jeff Vandermeer, and FTL: Faster Than Light by Edwin's measure. And now you don't just have to look at its trailers, because there's a demo for you to have a go at. Read more

PC Gaming

Crusader Kings 3's merchant republics expansion, Silk and Silver, will release during the very quiet time of mid-November 2026

The second big expansion coming to Crusader Kings 3 this year finally has a proper release date. Silk and Silver, the gold-clinking sibling of recently released Church-centric DLC By God Alone, will arrive on November 17th. Just a couple of days before that which shall not be named, but has resulted in a lot of studios opting to give mid-November a wide berth release-wise. Read more

PC Gaming

Paralives' first major update slips to next year, but when it comes you can expect some pretty meaty improvements for all of its main features

Since launch back in May of this year, life sim Paralives appears to have been trucking along nicely, with the dev team offering up fairly regular updates with all sorts of tweaks big and small. Certainly confidence-inspiring for an early access game, especially one as systems-driven as it is. And now, the Paralives team have outlined their plans for the game's first major update, which seem very catered to improving the core experience. Read more

PC Gaming

"AI is a technofascist, anti-human and anti-art project", says creator of lefty tech satire Future? No Thanks!, before explaining why he used it anyway

Prominent capital-p Political game developer and left-wing academic Paolo "Molleindustria" Pedercini has revealed that he used generative AI tools for aspects of recent ecosocialist satire Future? No Thanks!. According to Pedercini, "a tiny fraction of its code was written with AI support" towards the end of the project, specifically to assess and fix bugs. The game also uses text-to-speech voice-acting for a couple of characters, generated with ElevenLab software, with Pedercini noting that the characters in question are intended as a spoof of wonky artificial intelligence. He insists that no

PC Gaming

"It just seemed arbitrary, and not very smart": EA was never a responsible owner for Bioware, but the developer never seemed to learn from their mistakes

19 years after buying Bioware, Electronic Arts have closed the veteran RPG developer. But as saddening as this is, bringing an end to series such as Dragon Age and Mass Effect, EA have never had an easy relationship with the studio. Looking through old interviews with developers who worked across Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect, and Anthem, the corporation immediately changed the atmosphere of the studio and never seemed to understand what exactly they had bought, or even why. However, another thread of the conversations is tha

PC Gaming

Half-Life 3 speculation reignited by Valve dev mentioning three sweet little rumored codenamey letters amid technical chat about video game noises

Wake up. There's Half-Life 3 chatter occurring again. This time because, about an hour into a panel about sounds in video games, a Valve composer has uttered three eyebrow-raising letters. HLX. In an industry rife with acronyms, what's so special about this one? Well, it's a rumoured codename for the next entry in the aforementioned series about a man with a crowbar, for one. Read more

PC Gaming

"This was not a Creative Assembly developed game": Total War boss points the finger at external partner for Shogun 2 Complete Edition disaster

Last week, Creative Assembly and Sega pulled Total War: Shogun 2's remastered Complete Edition from Steam, after an avalanche of complaints about technical problems and some AI-generated art. Now, Total War vice president Roger Collum has written a personal apology, while pinning some of the blame on an unnamed external partner. He's also clarified Creative Assembly's stance on generative AI, conceding that the studio do use it to help with "analysis, debugging, or speedy prototyping", but that they're against using it to generate game assets and art. Read more

Advertisement
PC Gaming

Factorio's final major update has rolled off the assembly line, adding "the things we wanted to do for 2.0 but didn't have time for"

In one of the happier endings to occur in games this week, impossibly enormous resource management sim Factorio has just released its last-ever major update – version 2.1 – on its stable branch. As previously heads-upped by developers Wube Software, 2.1 doesn’t make any big new additions to its planets or tech trees, but does sneak in more than 30 quality of life improvements and minor new features for both the base game and its Space Age expansion. Including, they say, "the things we wanted to do for 2.0 but didn't have time for." Nice to get a few final pieces out the door before it closes,

News

Half-Life 3 is back in the news again as Valve developer accidentally sort-of references it in public, reigniting hope once more

It's been 19 years since the release of Half-Life 2: Episode 2, and yet the ceaseless clamour for a Valve game with a number '3' in its title continues. And following a swell of reports suggesting Half-Life 3 isn't just real, its development is well underway, a Valve developer has gone and sent the internet a-chatter all over again by publicly, albeit accidentally, referencing its codename during a livestream. Read more

Topic: Mac | Game2Wins News