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Star Wars Zero Company review

It took me longer than I'd like to admit to realise something obvious about Star Wars Zero Company. The fate of its eponymous crew - short of cash, betrayed by the shifting sands of circumstance in a tumultuous wider world, scrambling to just about get the job over the line - is really a lot like that of its developers at Bit Reactor. Furloughed for about a month before the game was released, those staff have clearly hustled and scrapped and fought to the last. And so Zero Company the game bears the signs of its development. In places it feels a little patched together, a little under-ready, a

Console

Nintendo Switch Sports Resort review

One of my very favourite things to do in Switch Sports Resort isn't, technically, a sport at all. I can't get enough of Prop Plane's free-play mode, taking to the skies, and watching Wuhu Island do its thing below. Swing past the art museum or the shopping precinct and you'll see all sorts of little people milling around; take a wrong-way dive into a tunnel and here come the cars whizzing on by. Out on the water, racers whip and twirl; on the archipelago's sandiest beaches, holidayers recline in the tropical sun. Fly over the stadiums and sports arenas and you'll see matches in progress - furi

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Warhammer 40K fans have some very specific questions about the Blood Ravens' origins, so I put them to Dawn of War 4's director

Right, let's get one important thing out of the way first: I've played a fair bit more of Dawn of War 4's main campaign, after my initial impressions of a single mission last year, and I think it is very good. The action is as screen-filling as ever, the Orks are a delight, and the combat director, which sees individual combatants lock onto each other with bespoke animations when groups fight in melee, remains a genuine feat of RTS engineering. I'll have much more to say on that front soon, though I'd like a little more time with it first. Read more

PC Gaming

I keep embarrassing myself in front of the nature gods in handpainted 2D roguelike Talaka, whose colourful, combative demo is out now

One of the most memorable demos I played at Gamescom Latam 2026 was that of Talaka, a watercoloured 2D action-roguelike that - like many games at the São Paulo-based show – leaned deeply into Brazilian culture and mythology. In this case, it's something of a side-scrolling Hades, with the permahorny Greek gods replaced by a playful pantheon of Orishas (vaguely human-shaped forces of nature) hailing from the Afro-Brazilian Candomblé religion. Though no fault of theirs, I kinda sucked at Talaka when I played it then, and the demo currently available during Steam Next Fest confirms I kinda suck a

PC Gaming

A puzzle game where you must avoid doing the most awkward of things: facing someone while riding an elevator

You know when you follow someone into the elevator and when they turn around to face the doors, you choose to stand still and instead meet their eyes? No, of course you don't. Everyone knows that when you're in a lift you don't under any circumstances face other people in the lift unless you know them and you're already in a conversation. Just yesterday I got into the lift with someone I sit one desk over from in the office. I dutifully looked at my phone the entire time until we were safely out of the building. Well, in the puzzle game How To Ride Elevators Like A Human you play a helpful ali

PC Gaming

Robot smashing catharsis game Virtue and a Sledgehammer is out next week, but there's an experimental visual novella prologue you can play right now

Virtue and a Sledgehammer looks like a satisfying game. There is perhaps no more wonderfully chunky and impact frame friendly a weapon than the reliable sledgehammer, and when put into a game with a description like, "Most people resort to therapy. But you chose the brave option. A sledgehammer," then of course I have to give it a look. Unfortunately, I still have to wait a week to check out the full thing. Fortunately, a prologue to the game just dropped for free that offers a tantalising, and quite different, experience. Read more

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PC Gaming

Half-Life 3 speculation reignited by Valve dev mentioning three sweet little rumored codenamey letters amid technical chat about video game noises

Wake up. There's Half-Life 3 chatter occurring again. This time because, about an hour into a panel about sounds in video games, a Valve composer has uttered three eyebrow-raising letters. HLX. In an industry rife with acronyms, what's so special about this one? Well, it's a rumoured codename for the next entry in the aforementioned series about a man with a crowbar, for one. Read more

News

After a few hours with Yakuza studio's soulful Stranger Than Heaven, I'm smitten, but I suspect it'll be a divisive game

Who doesn't love a big swing, a bold new direction, especially when so many video game publishers seem increasingly determined to walk the safest route? While Stranger Than Heaven might look familiar at first glance - particularly if you're a fan of Like a Dragon developer RGG's other third-person action games - it differs where it counts. And to my mind, it's one of the most exciting games the studio has worked on in a while. Read more

Topic: Single Player | Game2Wins News