"The triple-A industry has become over-specialised, specialised to the point of hyper-fragility," Mark Darrah states in a foreboding interview found deep in the pages of the Summer Eternal Anthology, recently covered by Edwin. As a former executive producer at Bioware, who corralled teams on Anthem and Dragon Age, after starting his career as a programmer on Baldur's Gate, Neverwinter Nights, and Jade Empire, Darrah has seen firsthand the growing scale of video game production and the challenges it can bring. Darrah's also been vocal about the difficult development of Anthem in the past, and t
CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality
"The triple-A industry has become over-specialised, specialised to the point of hyper-fragility," Mark Darrah states in a foreboding interview found deep in the pages of the Summer Eternal Anthology, recently covered by Edwin. As a former executive producer at Bioware, who corralled teams on Anthem and Dragon Age, after starting his career as a programmer on Baldur's Gate, Neverwinter Nights, and Jade Empire, Darrah has seen firsthand the growing scale of video game production and the challenges it can bring. Darrah's also been vocal about the difficult development of Anthem in the past, and t

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