If I ever go looking for my significant other and find myself inside a planet-sized megamind that's on the verge of gaining consciousness, I will not run around zapping the cerebral fauna with my magic handcannons. I will not jump on or scan anything. Instead, I will heed the lessons of Harlan Ellison and curl regretfully into a ball, awaiting my transformation into a puddle of mournful goo. It's one of many ways I apparently differ from the protagonist of Etre, a new third-person action adventure from Studio Lifeforms, in which you "explore an interconnected labyrinth of luminous architecture
Living world, god-mind or "something far more terrifying": Etre is an eye-melting, Control-inspired action game about reshaping a cosmic brain
If I ever go looking for my significant other and find myself inside a planet-sized megamind that's on the verge of gaining consciousness, I will not run around zapping the cerebral fauna with my magic handcannons. I will not jump on or scan anything. Instead, I will heed the lessons of Harlan Ellison and curl regretfully into a ball, awaiting my transformation into a puddle of mournful goo. It's one of many ways I apparently differ from the protagonist of Etre, a new third-person action adventure from Studio Lifeforms, in which you "explore an interconnected labyrinth of luminous architecture

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