Long waits between mainline entries in a series aren’t a new phenomenon, if perhaps a bit more common nowadays due to big games' ballooning development cycles. It took about 23 years for BioWare’s Baldur's Gate 2 to be followed up by Larian’s Baldur’s Gate 3, though there were a decent amount of spin-offs and remasters peppered between the two. The wait for The Elder Scrolls 6: Sentinel hasn’t stretched on that long quite yet, but as Bethesda finally revealed concrete details about it just in time for Skyrim's 15th birthday, it really hit home for me that TES VI will be tasked with restoring m
Oblivion and Skyrim’s gap was bridged by forward-looking books about a murderous floating island, so why is The Elder Scrolls 6 stuck reanimating a world that’s stood still since 2011
Long waits between mainline entries in a series aren’t a new phenomenon, if perhaps a bit more common nowadays due to big games' ballooning development cycles. It took about 23 years for BioWare’s Baldur's Gate 2 to be followed up by Larian’s Baldur’s Gate 3, though there were a decent amount of spin-offs and remasters peppered between the two. The wait for The Elder Scrolls 6: Sentinel hasn’t stretched on that long quite yet, but as Bethesda finally revealed concrete details about it just in time for Skyrim's 15th birthday, it really hit home for me that TES VI will be tasked with restoring m
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