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Bird view / Isometric

PC Gaming

RimWorld meets Moebius-esque roguelite colony sim Trailblazers: Into The March welcomes you aboard its hulking landships with a chonky-sounding demo

With the devs behind RimWorld gearing up for their next game with a recent engine switch, it'd be entirely fair if you were hankering for something new (if still familiar enough) yourself. Trailblazers: Into The March is one such game, having introduced itself to us earlier this year, a mishmash of the aforementioned colony sim, Nausicaa, Moebius, Andrei Tarkovski, Jeff Vandermeer, and FTL: Faster Than Light by Edwin's measure. And now you don't just have to look at its trailers, because there's a demo for you to have a go at. Read more

PC Gaming

Black & White 3 doesn't sound like it's ever going to happen, but good ole overpromising Peter Molyneux may have let slip about a remaster of the original

Peter Molyneux feels like a man who can never die. He's just sort of always been there, and seems like he always will be, making some kind of game where you can hypothetically do what you want, never quite living up to expectations. But hey, he's Peter Molyneux, what else would you expect? The complicated icon is still ticking away at his latest, Masters of Albion, but in a recent interview, he spoke of one of his old classics, Black & White, and the idea of a third entry in the series (and the fact that there might be something newish on the way). Read more

PC Gaming

Crusader Kings 3's merchant republics expansion, Silk and Silver, will release during the very quiet time of mid-November 2026

The second big expansion coming to Crusader Kings 3 this year finally has a proper release date. Silk and Silver, the gold-clinking sibling of recently released Church-centric DLC By God Alone, will arrive on November 17th. Just a couple of days before that which shall not be named, but has resulted in a lot of studios opting to give mid-November a wide berth release-wise. Read more

PC Gaming

"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers

Buried in the vast and sooty-fingered Summer Eternal anthology, there's an interview with former BioWare developer and Dragon Age lead writer David Gaider, who is now creative director at Stray Gods outfit Summerfall Studios. The interview is a podcast-length account of BioWare's transformations over Gaider's career, stretching back to Baldur's Gate 2. Amongst other things, it explains why the Dragon Age games feel so different from sequel to sequel. Gaider discusses the original trilogy's fortunes under RPG-phobic parent company Electronic Arts, commenting that 2009's Dragon Age: Origins made

PC Gaming

"I was a real anglophile": A Canadian's obsession with Viz magazine is why Grand Theft Auto: London's streets are covered in dogs' eggs

The Grand Theft Auto games have a long history of being made by developers who live far from their source material. The original game and its mainline sequels have all been led by Rockstar North, housed in a decidedly not US-based Edinburgh. But, even when it came to a comparatively local GTA mission pack set in London, the team chose instead to ask their newly acquired Canadian team to handle the development work. It didn't matter that only a few people on the team had actually been to London before. Yet, that distance, as proven across the series grants the developers a more incisive view of

PC Gaming

Paralives' first major update slips to next year, but when it comes you can expect some pretty meaty improvements for all of its main features

Since launch back in May of this year, life sim Paralives appears to have been trucking along nicely, with the dev team offering up fairly regular updates with all sorts of tweaks big and small. Certainly confidence-inspiring for an early access game, especially one as systems-driven as it is. And now, the Paralives team have outlined their plans for the game's first major update, which seem very catered to improving the core experience. Read more

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Star Wars Zero Company review

It took me longer than I'd like to admit to realise something obvious about Star Wars Zero Company. The fate of its eponymous crew - short of cash, betrayed by the shifting sands of circumstance in a tumultuous wider world, scrambling to just about get the job over the line - is really a lot like that of its developers at Bit Reactor. Furloughed for about a month before the game was released, those staff have clearly hustled and scrapped and fought to the last. And so Zero Company the game bears the signs of its development. In places it feels a little patched together, a little under-ready, a

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We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from

This year has seen two highly-rated and beloved Star Wars games in the XCOM-like Zero Company, and the Burnout-like Galactic Racer. And both were made by independent studios rather than much bigger companies, which have typically taken on Star Wars games in recent years, such as Ubisoft with Star Wars Outlaws and EA with Star Wars Battlefront. Read more

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Final Fantasy Resonance review

I think the most memorable bit of brilliance in the otherwise flawed diamond that is Final Fantasy 16 is the way it handles legacy. There are moments where Clive and his recalcitrant band of revolutionaries rage against the way of the world: they burn down cities, depose oligarchs, shatter crystals. It's a none-too-subtle rallying cry against the binding nature of tradition: a radical plea to tear down the structures of the past in order to sow the seeds of the future. Read more

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Warhammer 40K fans have some very specific questions about the Blood Ravens' origins, so I put them to Dawn of War 4's director

Right, let's get one important thing out of the way first: I've played a fair bit more of Dawn of War 4's main campaign, after my initial impressions of a single mission last year, and I think it is very good. The action is as screen-filling as ever, the Orks are a delight, and the combat director, which sees individual combatants lock onto each other with bespoke animations when groups fight in melee, remains a genuine feat of RTS engineering. I'll have much more to say on that front soon, though I'd like a little more time with it first. Read more

PC Gaming

A puzzle game where you must avoid doing the most awkward of things: facing someone while riding an elevator

You know when you follow someone into the elevator and when they turn around to face the doors, you choose to stand still and instead meet their eyes? No, of course you don't. Everyone knows that when you're in a lift you don't under any circumstances face other people in the lift unless you know them and you're already in a conversation. Just yesterday I got into the lift with someone I sit one desk over from in the office. I dutifully looked at my phone the entire time until we were safely out of the building. Well, in the puzzle game How To Ride Elevators Like A Human you play a helpful ali

PC Gaming

"We made a very difficult decision": Australian indie showcase Freeplay reject antisemitism claims after delisting a Jewish sponsor who was allegedly accused of being a "zionist"

The organisers of Australian independent games showcase Parallels have rejected accusations of "prejudice" and say they've received "violent threats", after a Jewish developer had her sponsorship of the event refunded. The developer in question is Wren Brier, creative director at Witch Beam. She claims an unnamed speaker booked for the event has accused her of being a "zionist", following an article about her work from an Australian Jewish publication. Read more

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Topic: Bird view / Isometric | Game2Wins News