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Diablo 4: Lord of Hatred review - A compelling conclusion delivered with a panache that proves Blizzard still got it

Diablo 4: Lord of Hatred has, without question, been one of my most anticipated releases of 2026. Diablo 4 is likely my most played game ever by sheer hour count, so it’s easy to see why this expansion is so high up on my list. However many rakes Blizzard has stepped on over the course of the game’s live service, however many seasons or events it botched, I maintain that no other ARPG matches Diablo 4 in either game feel or production value. Read more

PC Gaming

"It just seemed arbitrary, and not very smart": EA was never a responsible owner for Bioware, but the developer never seemed to learn from their mistakes

19 years after buying Bioware, Electronic Arts have closed the veteran RPG developer. But as saddening as this is, bringing an end to series such as Dragon Age and Mass Effect, EA have never had an easy relationship with the studio. Looking through old interviews with developers who worked across Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect, and Anthem, the corporation immediately changed the atmosphere of the studio and never seemed to understand what exactly they had bought, or even why. However, another thread of the conversations is tha

PC Gaming

"This was not a Creative Assembly developed game": Total War boss points the finger at external partner for Shogun 2 Complete Edition disaster

Last week, Creative Assembly and Sega pulled Total War: Shogun 2's remastered Complete Edition from Steam, after an avalanche of complaints about technical problems and some AI-generated art. Now, Total War vice president Roger Collum has written a personal apology, while pinning some of the blame on an unnamed external partner. He's also clarified Creative Assembly's stance on generative AI, conceding that the studio do use it to help with "analysis, debugging, or speedy prototyping", but that they're against using it to generate game assets and art. Read more

PC Gaming

Factorio's final major update has rolled off the assembly line, adding "the things we wanted to do for 2.0 but didn't have time for"

In one of the happier endings to occur in games this week, impossibly enormous resource management sim Factorio has just released its last-ever major update – version 2.1 – on its stable branch. As previously heads-upped by developers Wube Software, 2.1 doesn’t make any big new additions to its planets or tech trees, but does sneak in more than 30 quality of life improvements and minor new features for both the base game and its Space Age expansion. Including, they say, "the things we wanted to do for 2.0 but didn't have time for." Nice to get a few final pieces out the door before it closes,

PC Gaming

What are we all playing this weekend?

After months of umming ahhing over paint colours, covering our living room wall in little swatches of testers, we've finally got exasperated with the entire process selected Cherry Caramel. I would be clearing out the living room to start painting today, but, honestly, after the surprise DIY of an exploded sink yesterday, maybe what's called for is some gaming. Nothing to do with either piping, water levels, or interior design. Sorry, Pipemania, Bioshock, and House Flipper. Enough about my exploded sink, though, he's what everyone else is up to this weekend. Read more

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Following shock BioWare closure, scope of EA job cuts becomes clear as layoffs hit Respawn, Maxis, Full Circle, EA Motive, and more

EA announced overnight it's closing Mass Effect and Dragon Age studio BioWare in a new round of cuts that include the elimination of 400 roles across the publisher. But while it confirmed BioWare's 50 workers are affected, and that Skate studio Ripple Effect was being downsized, it did not say where the other 350 job cuts would come from. Read more

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What we've been playing - "Shoving Moon Flesh into an alien grandma's mouth"

Hello, it is me, your regular weekend host Mertie and I am here once again to guide you gently into Saturday with our usual feature What We've Been Playing, where we write a little about the games we've been, yes, playing. This week, Bertie - before fleeing for a well-deserved break and leaving me with the keys to the place - runs a one-on-one D&D game; Connor plays with his Moon Flesh in Warframe, and I've been serenely gallivanting over yonder hills. Read more

Topic: Bird view / Isometric | Game2Wins News